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I really want to ring up my friends and family and complain to them about Worlds Without Number using Vancian Magic – but none of them would have the faintest clue what I was talking about, so I'm posting a rant here in the hopes that it will reach someone who understands.
Some Definitions
Vancian Magic: A magic system used in roleplaying systems, particularly of the D&D variety. Uses spell slots.
Stars Without Number: An awesome RPG, published by a guy who's far too enthusiastic about tables (of data; not the furniture), set in space.
Worlds Without Number: The new fantasy-setting RPG, published by the Stars Without Number guy. Still tonnes of tables.
A Brief Rant
Granted, Vancian Magic was an excellent system for using magic in wargaming, back when D&D was just beginning. Yep, as a wargaming tool it totally makes sense. And is even well designed.
Granted, the Worlds Without Number guy has actually done a reasonable job of justifying why Vancian Magic might make some sort of sense in-universe, which is more than Gary Gygax ever did.
BUT.
It only NEEDS justifying because Vancian Magic is an innately nonsensical system that no reasonable practitioner of magic would ever use. EVER.
Also? The stat+skill system along with using up a finite supply of mana was right there. It works perfectly well for RPGs, and makes sense in pretty much every universe you put it into. It's even customisable!
It's a good thing I like your books, Worlds Without Number guy. Because you're on thin ice with me right now.
Some Definitions
Vancian Magic: A magic system used in roleplaying systems, particularly of the D&D variety. Uses spell slots.
Stars Without Number: An awesome RPG, published by a guy who's far too enthusiastic about tables (of data; not the furniture), set in space.
Worlds Without Number: The new fantasy-setting RPG, published by the Stars Without Number guy. Still tonnes of tables.
A Brief Rant
Granted, Vancian Magic was an excellent system for using magic in wargaming, back when D&D was just beginning. Yep, as a wargaming tool it totally makes sense. And is even well designed.
Granted, the Worlds Without Number guy has actually done a reasonable job of justifying why Vancian Magic might make some sort of sense in-universe, which is more than Gary Gygax ever did.
BUT.
It only NEEDS justifying because Vancian Magic is an innately nonsensical system that no reasonable practitioner of magic would ever use. EVER.
Also? The stat+skill system along with using up a finite supply of mana was right there. It works perfectly well for RPGs, and makes sense in pretty much every universe you put it into. It's even customisable!
It's a good thing I like your books, Worlds Without Number guy. Because you're on thin ice with me right now.
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Date: 2021-03-31 05:30 am (UTC)While I'm at it, can I complain about the way tht the vast majority of magic systems can't handle characters for whom shapeshifting is a natural ability and not a spell that can only last x number of combat rounds?
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Date: 2021-03-31 06:54 am (UTC)Honestly, having tried the magic system used in the BtVS RPG, I now usually import that directly into whatever system I'm running. It works really well.
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Date: 2021-03-31 12:30 pm (UTC)* IMO, obvs. I know a lot of people love 5E, but the frustrations of the D20 system have bothered me a lot since 3E.
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Date: 2021-03-31 08:40 pm (UTC)(Currently waiting for my Cortex Prime handbook to arrive, so I can attempt a Stargate system that isn't 5E based.)
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Date: 2021-03-31 01:57 pm (UTC)no subject
Date: 2021-03-31 08:42 pm (UTC):)
I can talk for far too many hours about RPG systems and game design. It's more complicated than it appears.
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Date: 2021-03-31 08:57 pm (UTC)no subject
Date: 2021-03-31 11:03 pm (UTC)Please do! :)
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Date: 2021-04-01 02:58 am (UTC)no subject
Date: 2021-03-31 03:38 pm (UTC)no subject
Date: 2021-03-31 08:44 pm (UTC)no subject
Date: 2021-04-01 02:51 am (UTC)This seems to be a garbled interpretation of, like, how magic works? Magic is not *obliged* to follow the strictures of reasonability and common sense; rather it defies them by innate nature. You don't get to say that differential equations are a pile of bullshit and that no reasonable human would use them to characterize electrical circuits (as much as I'd like to); you have to deal with the universe as it functions.
There's an argument that given you want to emulate arbitrary fantasy stories you should have a system that handles thing as generically as posible but I don't really feel that any setting or story benifits from having a maximally generic magic system. Exploring the implications of a weird choice (even if it's one you came by for legacy reasons) is pretty much always more interesting.
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Date: 2021-04-01 02:59 am (UTC)Is Vancian Magic your favourite system, or do you have one you prefer?
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Date: 2021-04-01 03:23 am (UTC)The idea of a favorite is a shaky one for me at the best of times, and esp with this, which systems I like and don't like is highly contextual, esp between mediums. Stories don't need to "balance" magic (which is a deep and complex subject in and of itself) and that lets them be much more flexible; the mistborn magic systems, for example, make for fascinating novels and the corresponding TTRPG incarnation is pretty awful. When it comes to TTRPGs, some magic systems I'm particularly fond of include the world-shaping miracles of the Nobilis/Chuubo's/Glitch family of systems (which emphasize creative use of powerful-but-specific capacities), the lab and spell creation systems of ars magica (which emphasize long-term thinking and having options to work in many directions, allowing for dozens of wizards using the same "system" to have totally different interests, capacities, and themes in a deep and engaging way), the systems of sorcerously advanced, which balance direct power against ability to direct the narrative on meta level to permit parties containing both powerful and weak sorcerers in the same group, and the charms of exalted, which emphasize building on mundane skill and thematic through-lines of the type of supernatural entity which you're playing as to design supernatural powersets that you get to engage with no matter what skillset you intend to work with (and which then has true sorcery, for if your target skillset is "breaking the fundamental nature of reality over your knee")
(I'll happily go into more detail about any of these systems and why I like them, if you're interested)
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Date: 2021-04-01 03:27 am (UTC)