Active Entries
- 1: recommendation for you Buffy fans
- 2: Seriously, this VOICE
- 3: I just need to find the perfect school. It's not that hard.
- 4: allow me to language nerd for a minute
- 5: just processing
- 6: somehow still talking about Spuffy...
- 7: Application - fic
- 8: Greeting from Kiwiland!
- 9: I learnt my piano playing in the trenches, son.
- 10: Spuffy is, somehow, still controversial
Style Credit
- Base style: Tranquility III by
- Theme: Rose Garden I by
Expand Cut Tags
No cut tags
no subject
Date: 2020-10-26 01:23 pm (UTC)(So, for example, if you're trying to convince a king to support you in a war, then you - start by learning that they care mostly about riches, so you explain to them that this will be profitable rather than leaning on a moral plea, and that leads to a concrete mechanical bonus; similarly you could instead spend your first few interactions filling this king with a great hatred of the people you want him to fight and thereby making convincing him to do so much easier (unless of course, he draws on his desire to keep his kingdom peaceful as a counterbalance, and so on).
I'm given to understand that a lot of people find this kind of mechanical complexity a burden on their storytelling (and specifically, a burden on their ability to RP freely, I think?) and not an aid to it (whereas I find it's an aid because I have trouble as a GM, producing deep models of what every middle-sized NPC is thinking, and the use of mechanics should lead sometimes to outcomes you didn't expect), though, so it might not be for you?